![]() Both the world and battle maps are based on hexes, you can bring multiple armies into combat alongside your heroes and leader, and trade with players and AI by exchanging items, cities, resource nodes or spells. There’s no economic victory as such, but this isn’t Europa Universalis, it’s more like Might and Magic Heroes 6 or Fallen Enchantress in its style of play. To achieve ultimate victory you can produce armies consisting of up to 6 units and try to win through conquering or allying with other players/AI, or simply blast your opponents to bits with the wide library of spells available. Your leaders gain upgrade points too, which you can use to obtain new abilities or improve further familiar stats like defense, resistance and damage. ![]() Back then, I used the map editor to generate random maps for the purpose of editing them afterwards to create my own campaigns (for personal use). Levelling up your leader, heroes and units grants additional or enhanced abilities and stats in the usual RPG fashion. Hey guys, I would like to ask you about a feature that I really enjoyed back in the days when AOW:SM came out. ![]() You can equip your character with a variety of magical items by crafting them, finding them around the world, or simply looting it from a former friend’s corpse. ![]()
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